R.u.s.e pc free full download






















We might have the game available for more than one platform. Press ESC to close. OldGamesDownload April 18, 0. Game Description R. Download R.

Screenshots Windows. We use cookies to ensure that you get the best experience on our website. If you continue to use this site we will assume that you are happy with this. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Hitler, for example, would often call up Churchill and claim to have sent 4, Maus tanks to Newcastle.

Winston would hop on the train to go up and have a look, leaving Number 10 undefended. Such deception is a key element of war, as established by Sun Tzu in The Art of War - a book now read exclusively by advertising bumholes. Why such a crucial tactic has been under-represented in RTS games is baffling, and R. E's titular feints are what sets it apart in the staid World War II strategy genre.

That and its unique presentation. It's laid out in front of you as a tabletop board game, to the extent that you can see the edges of the table and the slick, glossy chips used to represent units. Zoom in and the chips fade into animated troops and armour, and scale to their surroundings.

The ceiling becomes a sky, and the game becomes reality. Build bases, position anti-air turrets in forests, plant some airfields and factories and start pumping out your offensive and defensive forces. The idea is to control different regions, and your z ruses, the tools of your deception, act ' on these provinces. The radio silence ruse conceals the movements of every unit in that area, the camouflage net conceals buildings, Blitz doubles unit movement speeds.

Known enemy locations radar does most of this, while air and ground units can scout ahead are marked with red silhouettes. But both armies can fake advances - your foe might send some red silhouetted tanks to your eastern front, causing you to move your own forces to defend. On your arrival the enemy forces will vanish, having never existed. Meanwhile, the actual armoured brigade will begin to appear on your now undefended western border. That's a textbook ruse right there. Deception is the idea then, and R.

These are straightforward units, and the game abides by straightforward rules. E, is less about fiddly micromanagement and more about selecting, pointing and moving. Which is fine by us, as it means we might actually stand a chance when we take the game online. Or perhaps we're only deceiving ourselves. It's a zoom-in-and-out strategy offering which scales from actual size, down-to-earth perspectives, up through the clouds, before revealing that the battle is taking place on a tabletop map, replete with military types on the phone in the background.

Deception, claim the French developer Eugen Systems, hasn't been properly realised yet and so R. Back then, Ubisoft would usher you out of their booth before you could properly run your face down the list of ruses, but now, in this decade of new opportunities, we can do whatever the hell we like with RUSE, perusing the salvo of lies and deceit as we please. They're not terrifically interesting on paper, truth be told.

Decryption reveals your opponent's orders as he makes them, so that his movements are flagged by large, colourful arrows. Spy identifies units, turning an unidentified unit's tiddlywink into an actual, visible object, thereby allowing you to attack it.

Fanaticism removes your units' ability to retreat, making it possible to draw out conflicts long enough to pursue other targets. And Decoy Army produces five dummy units, which appear to your opponent to be as real as everything else until he attacks them and they disappear in mocking wisps.

These aren't sexy, game-ending tricks, rather they're appropriately subtle tools - and those are just four of the 10 we've seen. Games begin with you in control of an HQ, and dotted about the map are supply dumps.

Building depots on these will generate revenue and force you to extend your fronts, from here you'll need to build defensive structures - machine gun nests and fixed anti-air cannons -while closer to your base you'll be setting up barracks and tank factories to feed your frontline with fresh units. It is, in the very best sense, simple. There are a few problems that might cause less-able players to slouch right into a petulant furrow of despair though.



0コメント

  • 1000 / 1000