From the looks of things on the Tale of Kingdoms thread, many people are either absolutely clueless on how to install or they install it incorrectly. If you've never installed a mod to Minecraft before, there are many resources at the Minecraft Forums that you can skim through to learn the basics of mod installation.
If you read thoroughly, you will soon get the hang of these VERY simple methods for installing your favorite mods. Many mods use very different methods, so make sure you know what is required before you go messing around with your.
This method may not and in many cases, WILL not work with any other mod. Tale of Kingdoms only works in Survival mode, not Creative mode. Recommended : This build has been tested, and reported to work. Note, only counts if AdBlock is disabled. Link to comment Share on other sites More sharing options DexTeR Posted April 26, Posted April 26, Vaupell Posted April 26, TheEnlightened Posted April 26, OvermindDL1 Posted April 28, Posted April 28, Good job on making a new website.
Keep up the good work! Extra: Where can I post to ask if I can get my forge mods on here? I have 2. Keepermaster Posted April 29, Posted April 29, This topic is now closed to further replies. Go to topic listing. Recently Browsing No registered users viewing this page. Please forgive this additional bump, but I want to assist future google visitors by sharing my solution. I have found a solution by using a combination of two different functions: ProjectileUtil. So by using the positions from getPlayerPOVHitResult, creating a bounding box from it, and using the loop for entities in getEntityHitResult, it creates a raycast function that fires from the player's eyes to where they are pointing.
I'm not sure if any of that is right, but one thing I'm sure of is it works. If you increase the range to a high number, you can detect an entity quite far away. Incomplete set of tags from the server. Failed to compile Forge Mod with Gradle. You are trying to use a JRE. Hi, this is the fail how can i resolve it.
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